﻿using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Windows.Media.Imaging;

namespace AutoLoL.Entities
{
    public class Champion : GameObject
    {
        public string Description { get; set; }

        public string Lore { get; set; }

        public ReadOnlyCollection<Skin> Skins { get; set; }

        public string DirectoryName { get; set; }

        public Dictionary<uint, InibinEntry> Data { get; set; }
    }
}
